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Whether you're gaming on the PS5 and Xbox Series X or older consoles like the PS4, Xbox One, or Nintendo Switch, it's important that you give your viewers the best possible image you can get-capture cards can help with this.
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Capture cards let you connect your console to your PC, allowing you to capture your gameplay feed and push it live to people all around the world.
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While it's true that modern game consoles have built-in features for capturing gameplay footage and screenshots, you won't get the same level of control or customization plus, there are understandable limitations in place. I think you also probably can't use both at once, in case you've been doing that.Dedicated capture cards are still practically a must if you're looking to stream your gaming sessions on Twitch or YouTube. I don't think you can make configuration changes to the device in one software and see those changes take effect in the other- each software is going to access the device using the settings saved in that application. Not sure what is causing it, but your PC is getting completely overloaded when it connects to the Elgato:ħ:31:33 PM.123: adding 533 milliseconds of audio buffering, total audio buffering is now 533 milliseconds (source: Video Capture Device)ħ:31:34 PM.204: adding 21 milliseconds of audio buffering, total audio buffering is now 554 milliseconds (source: Videoħ:31:35 PM.821: = Streaming Start =ħ:31:50 PM.760: adding 21 milliseconds of audio buffering, total audio buffering is now 576 milliseconds (source: Video Capture Device)ħ:59:15 PM.349: adding 21 milliseconds of audio buffering, total audio buffering is now 597 milliseconds (source: Video Capture Device)Ĩ:03:42 PM.758: adding 21 milliseconds of audio buffering, total audio buffering is now 618 milliseconds (source: Video Capture Device) Both use the same 40-50% of my CPU, so I don't know what it is. I have tried to set video and etc settings, annd same result. The game itself doesn't run to well, and never goes above 30 (Sonic 06) but yea, the Elgato 60 is outputting horribly. So I switched back to the regular game capture, it was smooth and the FPS never dropped below 30. Immediately I noticed the OBS playback was choppier, and the instream was a literal slide show. I recently purchased an Elgato Game Capture 60S to try and future proof my streams. The Elgato Game Capture HD60S is connected vis USB 3.0 to a USB C port The Elgato Game Capture is connected via a USB 3.0 to USB Mini port Which is not really a problem, and most games come out looking decently smooth in play back. (60FPS maxes out the processor, while 30 only uses like 40-50%) I keep it at 720p 30fps for best compatability. I've been streaming with the Elgato Game Capture since 2014, and it runs perfect.
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